Crazy Eights uses one ordinary playing-card deck — no jokers. Four suits of thirteen cards.
The four eights
are the only special cards. Hover or tap any card to see what it is.
Filter:
Hover or tap a card
Eights are wild — they can be played on any card and let you choose the suit. Everything else just matches.
Section 02 · The setup
Five cards each, one card up.
Each player is dealt five cards. The next card off the deck is flipped face-up to start the discard pile. The rest of the deck becomes the face-down draw pile.
①
Each player: 5 cards.
Dealt face-down, only you see your own hand.
②
One card flipped face-up.
This is the starting "top card" — the rank and suit you must match.
③
The rest goes face-down.
Whenever you can't play, you'll draw from this pile.
Section 03 · The basic rule
Match the rank or the suit.
On your turn you play one card on top of the discard pile. Your card must match the top card
in at least one way — same rank, same suit, or you play an eight.
Match the suit
If the top card is a heart, you can play any heart.
Top:
→
Match the rank
If the top card is a Jack, you can play any Jack — even of a different suit.
Top:
→
Section 04 · The wild card
An eight is always playable.
Eights are the wild card. You can play one on top of any card, no matter the rank or suit.
When you do, you declare a new suit — and the next player must match it.
8
Play an eight, name a suit
Any eight beats anything. You then choose which of the four suits the next player has to follow.
Save them for tight spots — they're the strongest cards in your hand.
♠♥♣♦
Section 05 · Can't play?
Then you draw.
If nothing in your hand matches and you have no eight, take one card from the draw pile.
If it's playable, you may play it right away. Otherwise your turn ends.
①
Look at the top card.
Can you match its rank or suit, or do you hold an eight?
②
Play if you can.
Lay your card on the discard pile. The match takes effect.
③
Otherwise, draw one card.
If the new card is playable, you may play it on the same turn.
④
Empty draw pile?
If both piles run dry, the round ends — count cards left in hand.
Section 06 · Legal vs. illegal
What plays — and what doesn't.
Every play has to either match the top card, or be an eight. That's it.
Here are some quick examples.
Legal plays
Top is 7♥ — you play 7♣ to match the rank.
Top is K♦ — you play 4♦ to match the suit.
An eight on anything — wild card always works.
Not allowed
Top is 9♠, you played 5♥ — different rank, different suit.
Two cards in one turn — you only play one card at a time.
Eight was played, suit declared as ♣ — you can't follow with ♦.
Section 07 · Scoring
Empty your hand to win the round.
First player to play their last card wins. Everyone else gets penalty points equal to the
cards left in their hand. Play more rounds; first to 100 loses.
50
Each Eight
Wild cards are worth fifty points. Don't get caught with one.
10
Each face card
J · Q · K · A — ten points each.
·
Number cards
2 through 7, 9, 10 — worth their face value.
Section 08 · Try it
Now play a quick round.
A live solo demo against AI opponents. Match suit, match rank, drop an eight, draw when stuck —
and put what you just learned into practice.