Your destination is the triangle directly opposite your starting area. Pieces stay on the board throughout the game because Chinese Checkers has no captures.
A step moves to one neighbouring empty hole. A jump crosses one occupied adjacent hole and lands in the empty hole immediately beyond it.
After one jump, continue jumping when another legal landing is available. Good positioning creates routes for your own pieces without helping opponents too much.
The first player to completely occupy their target triangle wins the race across the board.
Play a solo round, look for multi-jump routes, and practise moving the pieces at the back of your home triangle early.